CultGame, a text-based management simulator from Bucephalus Studios, draws inspiration from Dwarf Fortress and Liberal Crime Squad. The game launches from Steam as a command prompt window and uses ASCII art for visuals, with numpad controls to select options.
Players generate a world and history, then choose a cult leader archetype: Defector Cleric, Occult Scholar, Con Artist, or Lunatic. The game populates maps with locations, religions, and political factions ripe for corruption. One playthrough featured Gideon Faircloth, a fallen cleric who worshipped a "World's Best Grandpa" Cup with domains of blood and fire.
Preaching converts followers, who generate additional followers each turn. Recruits can be directly controlled like the player character. The demo player accumulated roughly 60 new followers per turn early on, extracted tithes, and funded public works like shrines and gardens. The indigenous religion's apostles even approved after a successful skill check.
Ritual-making lets cultists cast magic tied to their deity's domains. The blood domain enabled flesh-working magic, powered by sacrificing recruits. The player merged two underperforming cultists named John and Sarah into a single creature called Jorah the Grafted. Isabella, placed in charge of the abattoir, summoned a blood demon named Morfangrag with superior stats.
The Crusade feature lets players dispatch followers to convert or conquer areas. When the cult leveled up and gained the ability to speak with animals, the player used the Flirt option to charm three snails with Morfangrag. The snails became his girlfriends and cult minions. They later got sacrificed for fleshgrafting rituals.