Stardeus, a Rimworld-inspired colony sim in early access, received a major update representing a year of development. Developer Kodo Linija rebuilt or expanded nearly every system in the game.

The update adds a quest system, tutorial chain, faction alliances, lifelong injury consequences from failed surgery, and the ability to play as an evil AI that mind-controls crew with beta waves. It introduces a new trust system governing mutiny odds, a revised colonist skill system, and refreshed ground combat built around cover, suppression, stuns, and fleeing. Space battles now center on managing Flux generated by weapon fire or shield damage.

The game tasks players with controlling an AI managing a damaged interstellar colony ship. Drones restore damage before waking the crew from cryo-sleep. The update notes list over 1,500 changes and include a new interface and ship aesthetic. Version 1.0 is due in approximately Q1 2027.