The pattern is predictable: beloved source material arrives in Hollywood, gets smoothed down and dumbed down, and emerges as something its fans barely recognize. The Golden Compass diluted Philip Pullman's theological bite. Warcraft thought that just explaining its world would make us care about it. The Dark Tower compressed Stephen King's sprawling mythology so ruthlessly that it scarcely left room for a story. With an Elden Ring adaptation directed by Alex Garland now heading to market at November's American Film Market with a reported $200m budget—reportedly the most expensive stand-alone project ever offered for sale—we're entering dangerous territory. The game has sold more than 30m copies and is widely regarded as one of the greatest video games ever made. Expectations will be astronomical. The pressure to make this "safe" will be immense.

But here's where Garland's track record offers genuine hope. His filmography suggests he has no interest in conventional Hollywood reassurance. In Annihilation, he brought a married couple back together while leaving us wondering whether either remained human. In Ex Machina, he let the gorgeous AI escape and left her would-be rescuer locked up to die. In Civil War, he overthrew a tyrant but made the victory photograph look like evidence for a future war crimes tribunal. This is a director who understands that uncertainty and discomfort are features, not bugs. The question is whether he'll maintain that vision when studio executives start asking about broader appeal.

Elden Ring's core appeal—and the source of its cinematic potential—lies in its fundamental horror. The game veers far closer to full-on horror than anything we've seen in mainstream Hollywood swords and sorcery. There are creatures with writhing worms for faces. There are enormous, bodiless hand spiders that scuttle about on eight or more fingers. There are mechanical iron maidens that hurtle towards you on wheels, swinging enormous blades, before their bellies spring open and a nest of snakes drags you into the machinery. This isn't your father's fantasy. The temptation will be to soften these edges for mass audiences. That temptation must be resisted.

With George RR Martin having written the foundational mythology of warring demigods that underpins the game's gorgeous fantasy hellscape, and with leaked images suggesting a prequel exploring how the Lands Between descended into death and destruction, there's narrative material here that doesn't require watering down. A film costing close to $200m should be aware it's unlikely to deliver audiences to anything resembling the Shire. That's not a bug. That's the entire point.