Electronic Arts closed Bioware after 19 years of ownership, ending the veteran RPG developer behind Dragon Age and Mass Effect. According to interviews with former developers, EA shifted the studio's atmosphere immediately upon acquisition and failed to understand what it had purchased. Developers who worked on Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Dragon Age, Mass Effect, and Anthem described a pattern where Bioware repeated the same mistakes across projects, spending years into development before settling on what they were making. Some projects survived this process to become exceptional games. Other projects, like Anthem, resulted in costly missteps.
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"It just seemed arbitrary, and not very smart": EA was never a responsible owner for Bioware, but the developer never seemed to learn from their mistakes
This article summarizes reporting by Rock Paper Shotgun.
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