World of Warcraft: Forever uses a traditional talent tree system where players gain 1 Talent Point per level after Level 10, accumulating up to 51 total points by the level 60 cap. Talents lock in as chosen, requiring a respec to change them.
Respeccing costs 1 Gold for the first reset, then scales up to 5 Gold for the second and increases by 5 Gold per subsequent respec, capping at 50 Gold. Blizzard stated respecs will decrease once per week, unlike Classic where costs remained permanent.
Players can unlock Dual Specialization at Level 40 for 50 Gold, gaining a second talent tree with the same number of points already earned in their first spec. This allows switching between builds for different roles and content.
Several classes benefit most from dual speccing. Paladins can level as Protection then swap to Holy for healing. Druids level Feral but dual spec into Restoration for raid healing. Priests level Shadow before dual speccing Holy or Discipline, since Holy has poor DPS at base. Shamans follow a similar pattern, leveling Enhancement first.
The Talented Legacy Perk, unlocked after spending 5 Legacy Points in the Adventure Tree and achieving 5 Ranks in Well-Rested, reduces the level requirement to earn Talent Points by 1 per rank. With 5 ranks, players unlock their first Talent Point at Level 5 instead of 10 and gain capstone Talents at Level 35 instead of 40.
WoW: Forever players on Reddit expressed concern over dual spec costs. One player called it "50g heal tax," noting that healing specs perform significantly better than DPS specs for healing roles, yet remain expensive to unlock early.