Path of Exile 2 launches in full release on December 11, bringing two new classes, two new campaign acts, a new league mechanic, and extensive system overhauls.
The Shadow and Duelist classes arrive with new skill gems for daggers and swords. Daggers unlock stealth, traps, and clone-based shadow skills alongside blade vortex and fire trap. Swords introduce cyclone, hemorrhage, and stances like blood and sand or ready stance, supporting two-hand, dual wield, and sword-and-board configurations.
Acts five and six complete the campaign story, returning players to Oriath and beyond after two years of early access. The new acts feature bespoke rare monsters with unique abilities, appearances, and mods.
The 1.0 league, Conquerors of Wraeclast, centers on base building. Players recruit armies and construct a castle across over 70 points of interest throughout the campaign. Commanders recruited during progression can run maps automatically, converting gold into atlas progress and loot. The castle upgrades using gold, similar to Heroes of Might and Magic.
At endgame, players join one of three factions (Karui, Ezomyte, or Marraketh) to battle for control of castles across the atlas. Faction-controlled castles provide fast travel, increased item rarity, and unlock nearby hunting grounds with rare monsters. Players use currency from battles to craft gear by removing and rerolling fractured mods.
Over 25 new maps feature bosses from the campaign. The atlas skill tree shrinks from 300+ nodes to approximately 70. Skill gem support gems receive significant updates. Elemental penetration gems consolidate into one, brutality reduces chaos damage penalties, and chain support removes damage penalties. The passive tree gains new nodes and relocates jewels from travel nodes into skill clusters.
The game adds 40 new uniques and overhauls over 70 existing ones. New base types include armor that grants immunity to curses.