Sony has shelved plans for a live service co-op Horizon spinoff following poor player reception, reversing course on a project that began undergoing rework in June. The studio made the decision after gathering feedback from the community about the proposed multiplayer direction.
The Horizon franchise has anchored Sony's single-player narrative-driven portfolio since Guerrilla Games launched the original title in 2017. The spinoff represented an attempt to expand the IP into live service territory, a space where Sony has struggled to gain traction compared to rivals. The company's recent live service efforts, including the failed Concord launch in 2024, have underscored the risks of pursuing online multiplayer games without clear player demand.
This reversal reflects shifting sentiment across the industry. Publishers including Microsoft and Square Enix have walked back aggressive live service strategies after facing significant losses. The Horizon spinoff's cancellation signals that even established franchises cannot guarantee success in the live service space if the core design direction lacks player enthusiasm.
Guerrilla Games can now refocus on what the studio does best. The developer built its reputation with Horizon Zero Dawn and its sequel Horizon Forbidden West, both critically acclaimed single-player experiences. Neither required seasonal content rotations or battle passes to deliver commercial success.
Sony's decision also acknowledges the franchise's existing strengths. Aloy and the post-apocalyptic machine-filled world resonate with players through campaign-driven storytelling and exploration, not extraction mechanics or cosmetic grinding. Attempting to retrofit that experience into a live service model appears to have missed the mark with focus testing audiences.
The studio now has space to pursue what fans actually want. Discussion within the community has centered on a third mainline Horizon title rather than multiplayer experiments. Sony's pivot away from the co-op spinoff removes organizational distraction and lets Guerrilla Games direct resources
