A veteran cinematic director from Ubisoft Montreal is launching an indie horror game called Sisters of Solitude. The developer previously worked on Assassin's Creed Unity, Deus Ex: Human Revolution, and XCOM: The Bureau, bringing substantial AAA experience to this smaller project.

Sisters of Solitude tasks players with exploring abandoned convents while hunting ghosts. The twist lies in the core mechanic. Rather than traditional weapons or tools, players wield an instant camera as their primary instrument. Photography becomes the gameplay foundation for uncovering supernatural mysteries scattered across these decaying religious structures.

The game positions itself as a ghost-hunting mystery with horror elements, leaning into exploration and investigation rather than combat. The instant camera gimmick differentiates it from standard horror fare, offering a unique perspective on how players interact with paranormal threats. Snapping photographs of spectral phenomena drives narrative progression and puzzle-solving.

This project reflects a broader industry trend where veteran AAA developers pivot toward smaller, more experimental titles. The transition from directing cinematic sequences in franchises like Assassin's Creed to helming an indie horror mystery demonstrates shifting priorities. Indie development offers creative autonomy that large-scale franchise work often restricts.

The abandoned convent setting taps into established horror tropes while the photography mechanic attempts fresh gameplay innovation. Instant cameras evoke analog nostalgia, grounding the supernatural experience in tactile, retro technology. This design choice contrasts sharply with high-tech AAA game conventions.

Sisters of Solitude arrives at a time when horror games increasingly emphasize atmosphere and investigation over jump scares. Titles like Phasmophobia proved players embrace methodical ghost-hunting gameplay. This project follows that blueprint while introducing a distinctive visual capture mechanic that separates exploration from action sequences.

The game targets PC initially, though platform expansion