Marvel Tokon: Fighting Souls has made incremental progress in its regional availability fight. The fighting game's Steam backend now shows it blocked from purchase in 117 countries, down from 132 countries previously. That's 15 nations regaining access to the title.

The reduction likely connects to licensing negotiations or publisher Netmarble's efforts to resolve the widespread geo-blocking issue. The game faced similar regional restrictions to Helldivers 2, which encountered its own licensing complications across multiple territories. Both titles highlight the ongoing tension between global digital distribution and territorial licensing agreements that fragment the PC market.

Marvel Tokon: Fighting Souls launched with aggressive region-locking that frustrated players in countries suddenly cut off from purchasing. The 15-country shift suggests Netmarble is working through licensing obstacles, though the game remains unavailable across the majority of the globe. At this pace, full global access remains uncertain.

The situation underscores a persistent problem in the gaming industry. Publishers frequently implement region locks to comply with legal requirements or licensing terms negotiated region by region. Yet these restrictions penalize players in excluded territories while creating PR headaches. Steam's visibility into these backend restrictions exposes the fragmentation in ways console platforms obscure.

Netmarble hasn't publicly commented on the expanded availability, but the modest progress indicates ongoing work behind the scenes. Whether the remaining 117 blocked regions will see removal remains unclear. The fight for unfettered global access to Marvel Tokon: Fighting Souls continues, but at least the momentum has shifted in the right direction.