Team FOLON, the modding collective behind the massive Fallout: London total conversion, is advancing their original game project faster than expected despite delays plaguing the second DLC pack, Last Orders. The group confirms development is progressing "swimmingly" on their next title, which they're building while simultaneously juggling the Fallout 4 mod's post-launch content.
The studio is leveraging Fallout: London's success, which transformed the Fallout 4 experience into a sprawling recreation of post-apocalyptic London, to establish themselves as a legitimate indie developer. This dual-track approach allows them to maintain momentum on both their mod work and forge an independent path forward.
Last Orders, the planned second DLC expansion, has fallen behind its original timeline. However, the team's willingness to discuss their next game's accelerated progress suggests they're not letting the setback derail their broader ambitions. Fallout: London itself launched in April 2024 to widespread critical acclaim, proving the modding community could deliver AAA-scale content that rivaled official expansions.
The transition from passion project to professional studio represents a significant trend in gaming. Talented modders increasingly leverage their free work into studio positions or launch indie ventures. Team FOLON's approach mirrors successes like Larian Studios' rise from mod work to Baldur's Gate 3, though their path keeps them rooted in the modding community while building their own IP.
Whether the team's original game captures the same magic as Fallout: London remains an open question. The mod benefited from Fallout 4's established engine, assets, and mechanics. Building from scratch introduces new variables. Still, the fact their timeline is accelerating suggests internal confidence and, likely, stronger-than-expected progress on core systems.
For now, Fallout fans await both Last Orders
