Bithell Games, the studio behind John Wick Hex and Tron: Catalyst, enters Steam early access soon with Vampirium: 1997, an immersive sim set in an alternate 1997 where Dracula rules England.
The game tasks players as a vampire assassin serving King Dracula directly. Players navigate a world reshaped by supernatural forces, leveraging stealth, manipulation, and combat tools typical of immersive sims like Dishonored or Prey. The 1997 setting grounds the fantasy premise in a specific cultural moment, blending 90s aesthetics with gothic horror.
Bithell Games brings proven credentials to the immersive sim space. John Wick Hex demonstrated the studio's ability to adapt licensed properties into tactical, systems-driven gameplay. Tron: Catalyst similarly built atmospheric world-building around player agency and emergent interactions. Vampirium: 1997 positions itself within that design philosophy, prioritizing player choice and environmental problem-solving over linear progression.
Early access launches represent a shift in how indie and mid-tier studios develop complex games. It allows Bithell to gather feedback on core mechanics, level design, and balance before final release. Immersive sims specifically benefit from player iteration, as systems interact in ways developers rarely predict during closed development.
The immersive sim genre has experienced a quiet resurgence. After years dominated by action-focused design, titles like Deathloop, Dishonored 2, and Prey proved players still value intricate systems and freedom of approach. Vampirium: 1997 enters a market receptive to alternatives to linear storytelling and scripted encounters.
The early access window gives Bithell data on what works in their vampire assassin framework. Whether players gravitate toward stealth,
