Arc Raiders rolls out a matchmaking overhaul that separates player pools by squad size. Starting today, the extraction shooter offers dedicated matchmaking buckets for solo, duo, and trio queues, letting players find lobbies tailored to their preferred team composition and playstyle.

The update lands alongside Expedition 4's opening and a crossover event with Embark Studios' The Finals, the free-to-play FPS that launched earlier this year. The matchmaking change addresses one of the community's most persistent requests since Arc Raiders' debut.

Arc Raiders has centered its design around "aggression-based matchmaking," a system that pairs players based on how aggressively they engage in combat rather than traditional skill-based ranking. Separating queue types by team size should refine that approach further, giving solo players, two-person squads, and full three-player teams better-matched opponents within their respective brackets.

This move comes as extraction shooters continue to compete for player attention. The subgenre, popularized by titles like Escape from Tarkov and Dark and Darker, demands tactical coordination and risk-reward decision-making. Arc Raiders positions itself as a more accessible entry point in that space, and matchmaking clarity helps retain players frustrated by mismatched lobbies.

The Finals crossover signals Embark's commitment to cross-promoting its portfolio. Both titles operate on free-to-play models with seasonal content cycles, so driving traffic between them makes business sense. The Finals attracted millions at launch but faces ongoing competition from established battle royales and extraction games.

Expedition 4 represents Arc Raiders' continuing seasonal structure. Each expedition brings new story beats and challenges, keeping the extraction loop fresh for the core audience.

Queue-specific matchmaking addresses a fundamental player pain point. Soloists face different objectives than coordinated trios, and lumping them together creates frustrating