Developer Logsystematic Games follows up its grotesque horror hit Mouthwashing with a new multiplayer experience that pairs cooperative tension with dark comedy. The untitled project, which the studio calls "friendsweat," tasks three players with operating a single tank through a corrupted urban environment.

The game strips away solo agency. Players don't each control a tank. They share one. This forces constant negotiation over movement, aiming, and firing, transforming mechanical coordination into social friction. One player steers. Another manages the turret. A third handles ammunition or systems. Mistakes cascade through the group, turning strategy into collaborative chaos.

Logistic Games positions this as a middle ground between arcade accessibility and military simulation depth. Studio leads explicitly rejected the complexity ceiling of Arma, the hardcore milsim that demands encyclopedic knowledge of ballistics and squad management. They're also not chasing Peak, referring to the tactical precision some hardcore players demand. Instead, Friendsweat aims for the comedy that emerges when three competent players fumble a single machine through hostile terrain.

The "defiled city" setting suggests Mouthwashing's aesthetic DNA. That game traded in visceral body horror and claustrophobic dread aboard a doomed spaceship. This tank experience likely maintains that studio's commitment to grotesque atmosphere, grafting it onto vehicle combat rather than first-person survival.

Friendsweat taps into proven cooperative appeal. Games like Deep Rock Galactic and Helldivers 2 have shown that shared failure can bond players more than shared success. Forcing three people into one tank amplifies that effect. Someone steers into a wall. Someone else panics and overheats the cannon. The third player curses at both of them. Tension becomes entertainment.

The title choice matters too. "Friendsweat" suggests the physical manifestation of stress between