Destructoid's review of Unhinged slams the narrative adventure for failing to deliver on its promise of player agency. The game presents itself as choice-driven but forces players down rigid linear paths, undermining the core appeal of the genre. Even voice acting talent Troy Baker cannot elevate the experience. The reviewer notes the title barely qualifies as horror, settling instead into muddled territory where it excels at nothing. The game struggles with fundamental design, creating a disconnect between what it advertises and what players actually experience. Unhinged positions itself within the branching narrative space occupied by titles like Until Dawn or The Quarry, yet fails to capture what makes those games compelling. Linear structure itself isn't inherently problematic, but disguising linearity as meaningful choice frustrates players who expect their decisions to matter. The game's identity crisis extends beyond mechanics into tone and genre, unable to commit fully to horror conventions or narrative ambition. Destructoid's verdict is clear: Unhinged doesn't work as either a horror experience or an interactive adventure. For players seeking genuine choice-driven narratives, better options exist across PlayStation, Xbox, and PC. The game releases across major platforms but fails to justify its existence against stronger competition in the genre. Baker's presence signals production value that never translates to engaging gameplay or storytelling.