Millie Bobby Brown, star of Stranger Things and Enola Holmes, revealed her passion for Grand Theft Auto during an appearance on the Happy Sad Confused podcast. She named GTA as her favorite video game series and expressed excitement for the upcoming GTA 6.

Brown's approach to Rockstar's open-world franchise stands apart from the typical player. While most GTA fans embrace the sandbox chaos, stealing vehicles and causing mayhem, Brown plays by the book. "I follow the rules in GTA," she explained. "I don't break the rules. I stop at red lights. I never run anyone over."

This playstyle represents a stark contrast to GTA's core design philosophy. Rockstar built the series around player freedom and consequence-free criminality, rewarding players for pushing boundaries. Traffic laws, pedestrian safety, and property damage form the backbone of gameplay loops that encourage transgression. Brown essentially strips away the game's defining appeal in favor of simulated civility.

Her confession speaks to GTA's broader cultural reach beyond its core audience. The franchise transcends gaming, pulling in celebrities and casual players who engage with the series on their own terms. Brown's rule-following approach demonstrates how an open world can accommodate wildly different playstyles, even if her method defeats the purpose.

GTA 6 launches on PlayStation 5 and Xbox Series X/S in fall 2025 after a decade-long wait since GTA V's 2013 release. Rockstar's long development cycle only amplified anticipation among players like Brown. The studio's marketing has positioned the game as a massive evolution, setting new industry standards for open-world design.

Brown's admission that she stops at red lights in a game about grand theft auto might perplex hardcore fans, but it reveals something important. GTA's map, characters, and systems entertain regardless of