Cinder City, the Seoul-set MMO shooter heading to Steam, has cut its RAM requirements in half following immediate backlash over unrealistic system specs. The game initially listed 64GB of memory as a requirement, a figure that sparked widespread criticism given that most gaming PCs max out at 32GB and current RAM prices remain inflated globally.
Developer Nexon corrected the specification within hours of the Steam store page going live, dropping the requirement to 32GB. The studio has not publicly explained the original error, but the timing proved awkward. The memory crisis affecting PC hardware remains ongoing, with supply constraints and pricing disputes still impacting consumers. Asking players to double their typical RAM investment would have created a significant barrier to entry.
Cinder City positions itself as a tactical shooter MMO with PvE cooperative and PvP modes set in a post-apocalyptic version of Seoul. The game targets a hardcore audience seeking squad-based combat in a persistent world. Nexon's quick correction suggests the developer understood the PR risk immediately.
The incident highlights growing tension between ambitious MMO designs and PC gaming accessibility. As games push toward more players in shared spaces, developers face pressure to optimize performance rather than simply increase minimum specs. Cinder City's initial ask would have excluded most of the PC gaming market, regardless of GPU or CPU power.
The game remains in developer preview on Steam ahead of its full launch window. Whether the corrected specs reflect genuine optimization work or simply a calculation error remains unclear. Either way, cutting the requirement to 32GB brings Cinder City into line with high-end gaming expectations without veering into impossible territory. Competitors like Escape from Tarkov and Squad typically demand 16-32GB, making Cinder City's final spec aggressive but achievable for serious PC gamers.
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