Former Bungie community manager Liana Ruppert claims the studio faced existential financial trouble before Sony's 2022 acquisition, contradicting player narratives that blame the publisher for Destiny 2's shutdown. Ruppert stated Bungie was "very close" to shutting down entirely, suggesting the developer's struggles predated Sony's involvement by years.

Destiny 2 received its final update recently, ending a decade-long live service run. The game's conclusion has sparked speculation that Sony deliberately killed the project to redirect resources elsewhere. Players pointed to the underperformance of Marathon, Bungie's extraction-based shooter that entered early access in 2024 before the studio cancelled development. That commercial failure, combined with Sony's layoffs across its gaming division, fueled theories the conglomerate starved Destiny 2 of support.

Ruppert's claims reframe that timeline entirely. If accurate, Bungie's financial instability existed when the studio operated independently, making Sony's acquisition less a turning point and more a rescue operation. The narrative shift carries weight given Ruppert's direct access to internal studio dynamics as a community-facing employee.

Marathon's failure represents a critical factor. The extraction shooter launched to lackluster player interest and failed to gain traction against established competitors like Escape From Tarkov and Dungeons of Hinterberg. Sony ultimately decided the project couldn't recover, cancelling it earlier this year. Without Marathon's potential revenue stream and with Destiny 2's declining engagement, the studio lost its financial foundation.

Bungie's trajectory mirrors broader industry consolidation problems. Once heralded as an independent studio success story after leaving Activision in 2019, the developer couldn't sustain itself on Destiny 2 alone. The live service model's unpredictability created unsustainable overhead. Sony's acquisition appeared