Rebel Wolves has already disclosed what players will see after The Blood of Dawnwalker's credits roll. Studio head Konrad Tomaszkiewicz told Polygon the post-credits scene functions as a setup for the broader saga the developer plans to build around this choice-driven RPG.

The Blood of Dawnwalker marks Rebel Wolves' debut title, built by veterans who previously worked at CD Projekt Red on The Witcher franchise. The studio positioned the game as the first chapter in a multi-part narrative experience. Tomaszkiewicz's comments confirm the ending will tease future installments rather than provide closure on all fronts.

This approach mirrors industry trends where post-credits scenes establish sequels or expanded universes. Games like God of War Ragnarok and Final Fantasy VII Remake have used similar tactics to signal continued story development. For Rebel Wolves, the strategy underscores confidence in The Blood of Dawnwalker's reception and player investment in the world.

The choice-driven design Tomaszkiewicz emphasized suggests player decisions will cascade across multiple entries. This framework demands the studio track branching narratives across games, a challenge The Witcher 3 handled across numerous DLC expansions and sequels. Rebel Wolves appears committed to that complexity from launch.

By revealing the post-credits scene exists, Rebel Wolves manages expectations while building hype for what comes next. Players know an ending arrives, but mysteries remain unresolved. This transparency differs from studios that guard post-credits content fiercely to avoid spoilers.

The timing of this disclosure matters. With The Blood of Dawnwalker's release window approaching, Rebel Wolves can signal narrative ambition without exposing specific plot points. Early access players and reviewers will encounter the scene independently, but the studio preemptively framed