Final Fantasy 7 Revelation director Naoki Hamaguchi reveals his favorite element to remake for the trilogy's finale. Hamaguchi told GameSpot that adapting the Weapons stands out as his top choice among the countless homages to the original 1997 title.

The Weapons represent one of Final Fantasy 7's most iconic threats. These ancient, god-like entities emerge as world-ending forces tied directly to the game's climactic narrative. Reimagining them for modern hardware and storytelling presents unique creative challenges. Hamaguchi hints at the complexity involved, noting creative decisions about how to present and contextualize the Weapons for contemporary audiences.

Square Enix's Final Fantasy 7 remake trilogy concludes with Revelation next year. The project began with 2020's Final Fantasy 7 Remake, which rebuilt the Midgar section across roughly 40 hours. 2024's Final Fantasy 7 Rebirth expanded beyond the original's confines with new story branches and character arcs. Revelation now completes the retelling of the source material while incorporating elements both faithful to the original and newly crafted for this trilogy.

Hamaguchi's focus on the Weapons makes sense from a visual and narrative standpoint. The original Final Fantasy 7 featured multiple Weapon battles that defined the endgame experience. Modern remakes must balance faithful recreation with spectacle expected from current-generation consoles. The director's comments suggest Square Enix is investing heavily in making these encounters resonate with both longtime fans and players experiencing the story for the first time through these remakes.

The trilogy's approach prioritizes honoring specific iconic moments while expanding the narrative scope. With the Weapons specifically mentioned, players can expect substantial development around these elements in Revelation. The game releases on PlayStation 5, with Square Enix likely planning a PC