Sony Santa Monica Studio is shifting the God of War franchise in an unconventional direction. God of War Laufey, the upcoming spin-off, will mark the first playable protagonist in the series who isn't Kratos. Instead, players control Faye, Kratos' deceased wife whose death set the 2018 God of War reboot in motion.
The announcement has split the fanbase. Some players expressed anger and skepticism about moving away from the Ghost of Sparta entirely. Director Ariel Lawrence, however, views this backlash positively. Lawrence told GameSpot that fan anger signals deep investment in the franchise. She sees skeptics not as detractors but as engaged players who genuinely care about where God of War goes next.
This perspective shapes how Lawrence approaches the project. Rather than dismissing concerns, she frames Laufey's departure from series tradition as an opportunity to expand the God of War universe without abandoning its core identity. Playing as Faye offers narrative possibilities the reboot only hinted at. Her character was central to the 2018 game's setup but remained largely unknowable to players. Laufey answers long-standing questions about who Faye was and what drove her actions before her death.
The shift parallels how major franchises have experimented with protagonist changes. The Last of Us Part II's choice to play as Abby sparked similar division, yet became commercially successful. God of War already proved it could reinvent itself with the 2018 soft reboot, which abandoned decades of Greek mythology for Norse storytelling and shifted from linear spectacle to more grounded, camera-focused combat.
Lawrence's framing matters because it sets expectations for how Sony will handle this transition. Rather than positioning Laufey as a direct replacement for a traditional God of War sequel, the studio is treating it as a character-driven
