A Reddit user named BuildingAirships has pitched an elaborate concept for Total War: Redwall, a strategy game adaptation of Brian Jacques' beloved fantasy book series that doesn't actually exist as an official project. The pitch transforms the dense military strategy framework of Creative Assembly's Total War franchise into Mossflower Woods, replacing typical medieval resources with thematic elements drawn directly from the source material.
The latest iteration of the concept focuses on a cooking and feasting system that harvests ingredients from the series' famous banqueting scenes. Shrimp 'n' Hotroot soup becomes a strategic resource alongside traditional supplies like grain and timber. This design choice captures what makes Redwall distinctly itself. Jacques' prose lingers on feasts as moments of celebration and community, not mere flavor text. By elevating cuisine to a gameplay mechanic, BuildingAirships transforms lore into mechanics.
The pitch reflects broader fan appetite for licensed strategy games beyond the usual suspects. While Total War itself hasn't tackled fantasy novels with the depth this community envisions, the detailed worldbuilding in Redwall provides genuine material. Multiple factions occupy Mossflower. Conflicts between mice, badgers, stoats, and vermin have clear ideological divides. The geography itself tells stories through its castles, rivers, and seasonal rhythms.
BuildingAirships isn't alone in this creative exercise. The Mossflower TW mod proves the audience exists for this intersection of genres. Yet official Total War games remain locked within historical periods, or occasional fantasy licenses like Warhammer. Creative Assembly shows little interest in adapting literary properties beyond established gaming franchises.
What makes this pitch notable isn't its likelihood of becoming real. It's that passion-driven game design continues flourishing in fan spaces when commercial publishers won't take risks. The concept demands deep knowledge of both strategy gaming and
