ZA/UM's latest espionage RPG, Zero Parades: For Dead Spies, fails to deliver a compelling spy narrative despite its ambitious premise. The studio behind the acclaimed Disco Elysium attempts to transplant its signature narrative-heavy design into the spy thriller genre, but the execution falls short of expectations.

The game centers on espionage and intrigue, yet PC Gamer's review reveals that the spy story simply doesn't resonate. ZA/UM's strength lies in character-driven storytelling and surreal world-building, but those elements don't translate seamlessly to the demands of a taut spy narrative. The tension and momentum required for effective espionage fiction clash with the studio's meandering, introspective dialogue style.

What works in Disco Elysium's noir detective framework struggles under the weight of spy-thriller pacing. Players expecting Splinter Cell-level intrigue or John le Carré-style complexity instead encounter the studio's trademark philosophical tangents and stylized character interactions. The story beats lack the propulsive urgency that defines the genre.

This represents a notable stumble for ZA/UM. After Disco Elysium's critical and commercial success, expectations ran high for the studio's sophomore effort. The shift from detective noir to espionage thriller was pitched as a natural evolution, but the review suggests the studio misjudged how to structure narrative tension within this particular genre.

The review doesn't condemn the game outright, but the core criticism stings. Zero Parades: For Dead Spies exists in an awkward middle ground where it neither fully commits to spy-genre conventions nor leans into ZA/UM's strengths as pure character-driven fiction. Genre fans seeking traditional espionage gameplay won't find it. Disco Elysium enthusiasts seeking