Mega Crit has removed Doormaker from Slay the Spire 2's boss roster, replacing the unpopular encounter with a brand new boss fight in the v0.105.0 beta patch. The studio confirmed the change while announcing a shift to bi-weekly patching cycles instead of the weekly schedule it maintained earlier in Early Access.

Doormaker generated significant community pushback since the original Slay the Spire. Players found the encounter frustrating and tedious, with the fight's mechanics wearing thin across repeated runs. Removing the boss addresses one of the franchise's most persistent pain points. Mega Crit's decision to cut rather than rework the encounter signals confidence that a fresh alternative will serve the game better.

The new boss replacement details remain sparse in the announcement, but Mega Crit's willingness to scrap unpopular content entirely marks a notable development philosophy shift. Rather than iterate endlessly on a disliked design, the studio opts for replacement. This approach requires Mega Crit to have tested the new boss extensively enough to feel confident it improves the overall boss gauntlet experience.

The patch cadence change to bi-weekly updates reflects a more measured development pace. Mega Crit referenced its Early Access Disclaimer, suggesting the studio telegraphed this shift to players upfront. Weekly patches create burnout risk for both developers and testers. Slowing to bi-weekly allows more substantial changes to bake in and receive thorough evaluation before release.

Slay the Spire 2 continues its Early Access run on PC. The sequel maintains the deck-building roguelike formula of the original while introducing new characters, relics, and encounters. Player feedback has shaped design decisions throughout Early Access, and the Doormaker removal proves Mega Crit listens when community sentiment reaches critical mass.

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