Director Zach Cregger's upcoming Resident Evil reboot film draws inspiration from Resident Evil 6, the 2012 entry that players rejected. Production designer Tom Hammock confirmed the film will feature creatures from the maligned game during a recent set visit.

This choice raises questions. Resident Evil 6 remains one of the franchise's most divisive titles. The game bloated the series with convoluted campaigns, bloated action sequences, and tonal whiplash. Players wanted horror. Capcom delivered a bloated action game that abandoned what made the franchise work.

Yet Hammock and Cregger identified something worth salvaging from that mess. The creatures apparently offer enough visual potential to warrant inclusion in a fresh film adaptation. The team also pulled inspiration from Resident Evil 4, a far safer and more universally praised choice that established the over-the-shoulder perspective that dominated games for years.

The decision signals the filmmakers aren't beholden to the series' most obvious touchstones. Whether mining Resident Evil 6's creature design pays off depends on execution. The film launches soon, so audiences will quickly discover whether this controversial source material serves the horror genre better on screen than it did in interactive form.