Build a Rocket Boy's CEO Mark Gerhard claimed a new MindsEye mission called Blacklisted would expose evidence of corporate sabotage against his studio. The actual mission delivers a forgettable Hitman knockoff that wastes players' time in a warehouse setting.

The studio has faced genuine turbulence, including layoffs and public allegations of organized espionage. Instead of substantiating these claims through gameplay, the Blacklisted mission plays it safe with generic stealth mechanics and uninspired level design. The experience fails to justify either its premise or the 30 minutes players invest in it.

This represents a missed opportunity. Gerhard positioned the mission as a window into his company's struggles, turning real institutional pain into marketing material. The execution betrays that ambition entirely. Rather than delivering a compelling experience that reinforces the narrative, players get a mediocre stealth mission that undercuts the seriousness of the allegations.

The disconnect between promise and product compounds the problem. If Build a Rocket Boy wanted to use gaming as a vehicle for their story, they needed something genuinely engaging. Instead, they delivered a half-baked Hitman impression that accomplishes nothing except frustration.