Ustwo Games shifts Monument Valley to PC-first development after Netflix pulled the third installment last year. The studio's CEO acknowledges the brutal reality facing indie developers today. Full-time employment stability has evaporated compared to the early 2000s, when founders could build sustainable teams without constant financial pressure.

The company now relies heavily on contractor work rather than permanent staff. This reflects broader industry trends where even successful studios struggle to maintain payroll between projects. Monument Valley's removal from Netflix highlights another problem: platform dependency. Ustwo built the franchise on mobile, but Apple Arcade and Netflix exclusivity deals created fragile revenue streams that vanish when corporate partners change strategies.

The PC pivot represents a necessity, not a choice. Consoles and PC offer more stable monetization than the mobile market's race to the bottom. But this requires rebuilding audiences on unfamiliar platforms.

Ustwo's situation exposes uncomfortable truths about indie survival. Talented teams can't secure full-time stability anymore. Publishers fleece developers through exclusivity agreements, then abandon them. The industry's financial model actively punishes long-term planning. Success with Monument Valley didn't guarantee job security. That's the real story here.