Warren Spector's OtherSide Entertainment drops Thick as Thieves on May 20th with a price tag that honestly seems like a mistake. The stealth game costs less than a coffee.

Spector built his legend on Thief: The Dark Project, and Thick as Thieves returns to that DNA. The studio ditched multiplayer PvP entirely in favor of solo and cooperative play. That design choice positions it directly against the crowded stealth market without the online complications that drain dev resources.

The budget pricing strategy suggests OtherSide knows what it is. This isn't AAA polish with a $70 entry fee. It's a focused, purposeful stealth experience from a designer who understands the genre inside out. The low cost removes friction for players skeptical about jumping into something outside the mainstream stealth franchises like Hitman or Splinter Cell.

That cooperative focus matters too. Stealth games rarely nail co-op mechanics, but when they work, they create something special. Spector's track record suggests this one might actually land it.

The real question isn't the price. It's whether OtherSide delivers on the promise. Budget games from veteran designers either become hidden gems or cautionary tales about why budgets matter. May 20th reveals which path Thick as Thieves takes.